https://bugs.winehq.org/show_bug.cgi?id=45451
--- Comment #12 from Linards linards.liepins@gmail.com --- (In reply to Robert Walker from comment #11)
(In reply to Linards from comment #10)
Sorry for a very long delay on reply.
Last time I checked I had identical output information with and without your offered switches.
Now, when I test with wine-3.15-staging, I cannot even run game anymore as it crashes with error message: 'Internal error 0x06: System error!'
See log: https://pastebin.com/m6RcienD
Please attach logs to this bug report. Don't post them on external sites (especially pastebin - which has a dodgy reputation!)
Please stay on topic to this bug report! I know it's annoying - but if you want end-user support that's what the WineHQ forums are for... https://forum.winehq.org/viewforum.php?f=8
To ensure your wine vulkan layer is working... Use:
winetricks vulkansdk
and run _BOTH_ the 32-bit and 64-bit (included) Vulkan cube demos.
Bin32/cube.exe Bin/cube.exe
Also checkout the native vulkaninfo executables are happy(ish):
RunTimeInstaller/x86/vulkaninfo.exe RunTimeInstaller/x64/vulkaninfo.exe
The print some garbage at the start, on my system (basically because the SDK isn't installed to my dxvk WINEPREFIX). But they'll confirm that wine-vulkan is choosing the correct Vulkan render device (e.g. AMD amdgpu and not Intel).
Just checked and all LunarG Vulkan components works as expected.