https://bugs.winehq.org/show_bug.cgi?id=38391
Bug ID: 38391 Summary: Deus Ex: Human Revolution does not properly detect speaker configuration Product: Wine Version: 1.7.40 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: ikk_pl@yahoo.co.uk Distribution: ---
On stereo speakers and with a sound card supporting more than 2 channels, sound sources in Deus Ex: Human Revolution are only heard in one speaker and fade out when in the center. Git bisect gives:
commit a3f33daa6ab7156b26ad1378d49e8af6666b062d Author: Mark Harmstone hellas@burntcomma.com Date: Wed Dec 31 21:34:47 2014 +0000
winealsa: Support up to 6 channels.
Since I set all audio outputs in winecfg to stereo, this suggests that Deus Ex: HR does not respect this setting. Deus Ex: HR uses an FMOD backend. I tried to reproduce the problem with other games using FMOD; I managed to launch Bioshock 2, which seemed to have the same issue (sound effects playing in only one speaker each) before crashing.
I'm using: 7 Series/C210 Series Chipset Family High Definition Audio Controller ALSA-1.0.28 wine-1.7.40-99-gdc22283 Deus Ex: Human Revolution 2.0.0.0 (Steam version)