https://bugs.winehq.org/show_bug.cgi?id=48715
--- Comment #6 from Rafał Mużyło galtgendo@o2.pl --- Well, there should be nothing new to report, as under 5.20 the freeze still happens, yet a recent chat conversation prompted another test.
So, it's as follows:
normal run: - freeze happens, game can be exited normally
WINEDLLOVERRIDES=winegstreamer= - freeze is avoided, game can be exited normally
WINEDLLOVERRIDES=quartz= - freeze is avoided, (probably) infinite 'err:ntdll:RtlpWaitForCriticalSection section 7BCC3820 "/mnt/buildbox/builds/portage/app-emulation/wine-5.20/work/wine-5.20/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0440, blocked by 03a4, retrying (60 sec)' happens on exit
WINEDLLOVERRIDES=winegstreamer,quartz= - same as above
In all of the disabled cases, sound is still being played...probably it's another lib that controls it.