http://bugs.winehq.org/show_bug.cgi?id=23323
--- Comment #29 from Jase Whipp jason.whipp@gmail.com 2010-06-23 11:18:29 --- For Mark and the other Fedora users, rc4 didn't change anything on either test machine.
opengl vs. directx doesn't make a diff, and I wouldn't think it would because the app runs fine under both, but crashes during a network communication operation. My experience has been GL vs. Directx crashes happen 9 times out of 10 at app start up.
So, I'm thinking that, with where the crashing is happening, and the changes with realID and what not, could we have a network implementation deficiency in Wine here? Would it be worth trying some native core networking libraries (e.g. winsock)? Seems like WoW may be now using an operation currently missing from Wine's network implementation. Also, if anyone knows, does realID involve wow making an additional connection to a server that it previously did not make or is this a back-end deal?