http://bugs.winehq.org/show_bug.cgi?id=30774
Bug #: 30774 Summary: Star Wars: Battlefront II quits unexpectedly during gameplay Product: Wine Version: 1.5.5 Platform: x86 OS/Version: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: hverbeet@gmail.com Classification: Unclassified Regression SHA1: 29893d81621b50e3acca1f2c34767867a9256ecb
Created attachment 40294 --> http://bugs.winehq.org/attachment.cgi?id=40294 plain terminal output (no backtrace)
Shortly after a game was loaded and you were spawned, the game quits. There is neither crash dialog, nor backtrace is generated...the game suddenly exits. Sometimes it occurs right after spawning, other times it lets me play the game for about 10-20 seconds. I have the Steam version of SW:Bf 2, the title screen says it's the 1.1 version.
The problem appeared in 1.5.4 and is still present in 1.5.5. The result of the regression test:
29893d81621b50e3acca1f2c34767867a9256ecb is the first bad commit commit 29893d81621b50e3acca1f2c34767867a9256ecb Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 2 21:47:58 2012 +0200
wined3d: Determine index buffer location based on vertex buffer locations.
:040000 040000 fc5dd836116dec3047a41fe7b28c22d4ef4261c8 72a5445b837c0fa479e611f985543f319d528c0a M dlls
Reverting the patch on 1.5.5 fixes the problem. There is no demo for the game. Other bugs related to this commit: bug #30658, bug #30659, bug #30695.
Fedora 16 Nvidia 250 / driver 295.49 X.Org X Server 1.11.4