http://bugs.winehq.org/show_bug.cgi?id=16387
Summary: GDI swapchain change made Worms Armageddon to run slow Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: toni.spets@gmail.com CC: stefan@codeweavers.com
The following commit affected the performance of Worms Armageddon badly:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit commit e178ddd9e1e16d1a3f52492799692e289eefcf8c Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls :040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4 405e4687c093ec5c082507ce0195a7958799b4bf M include
This was discussed in IRC already but reported the bug for tracking and archival.