https://bugs.winehq.org/show_bug.cgi?id=42805
PeterG peter.g.anderson@live.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |peter.g.anderson@live.co.uk
--- Comment #7 from PeterG peter.g.anderson@live.co.uk ---
From your attachments, the wrapper script you are using makes several
references to __GL_THREADED_OPTIMIZATION=1
The correct usage is __GL_THREADED_OPTIMIZATIONS=1.
If you are using wine-staging with CSMT enabled, it may be advisable to remove these altogether, along with references to
LD_PRELOAD='libpthread.so.0 libGL.so.1'.
Using CSMT with these enabled can cause problems with many games and apps.