http://bugs.winehq.org/show_bug.cgi?id=13632
Roland Haeder roland@mxchange.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #44635|0 |1 is obsolete| |
--- Comment #46 from Roland Haeder roland@mxchange.org 2013-06-24 21:14:58 CDT --- Created attachment 44954 --> http://bugs.winehq.org/attachment.cgi?id=44954 Updated backtrace
Plus this from ERRLOG.txt (created by the game): ----------------------------------- EPM_Effect::CreateEffect().D3DXCreateEffectFromFile() EPM_Effect::CreateEffect().D3DXCreateEffectFromFile() ----------------------------------- If I use native d3dx9_36.dll, the game at least shows loading screen but then crashes with "division by zero". So maybe this can be concluded to that WINE's d3dx9_36.dll implementation is causing this?