http://bugs.winehq.org/show_bug.cgi?id=27932
Summary: Starcraft II does not render correctly, eventually crashes Product: Wine Version: 1.3.22 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: andrewplayssax@gmail.com
Created an attachment (id=35736) --> (http://bugs.winehq.org/attachment.cgi?id=35736) The terrain glitch
Starcraft II randomly renders certain chunks of terrain incorrectly. Attached is a screenshot. I also believe to have found the suspect patch from using git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though.
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit commit 002674e49d3343d2ad4670081276e38af867eefe Author: Matteo Bruni mbruni@codeweavers.com Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb 71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
This also cause SC2 to crash eventually, but I have found no pattern to it.
I have a gtx 460 and the 175.21 driver with UseGLSL disabled.