http://bugs.winehq.org/show_bug.cgi?id=12730
--- Comment #3 from Jörg Höhle hoehle@users.sourceforge.net 2008-06-12 13:53:21 --- Created an attachment (id=13950) --> (http://bugs.winehq.org/attachment.cgi?id=13950) 16bpp screenshot showing text on opaque white boxes instead of blending in
Hi, I've not tried to apply François' patch which sounds interesting. "Meine Traumburg" is a children game which shows white boxes surrounding text output when started in 16bpp (startx -- :1 -depth 16). In 32bpp, the graphics is perfect and there's no visible box. These white boxes are opaque hence shadow the underlying graphics. The screen snapshot shows that when no text is output, the graphics remains visible. Maybe it's related to the testsuite failures? In any case, I promise to test the game again after a future release of wine successfully runs the testsuite in 16bpp X display. Or is there any WINEDEBUG trace you'd like to see right now?