https://bugs.winehq.org/show_bug.cgi?id=46531
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG
--- Comment #7 from Matteo Bruni matteo.mystral@gmail.com --- I looked at this with apitrace: apparently glGenerateMipmap() somehow affects the current framebuffer attachments even though the target texture has nothing to do with it.