http://bugs.winehq.org/show_bug.cgi?id=18040
--- Comment #41 from Stefan Dösinger stefandoesinger@gmx.at 2009-04-20 06:09:15 --- Don, this log is very helpful. It seems that the game crashes in buffer_Map() in dlls/wined3d/buffer.c. The crash occurs somewhere between the first trace and the trace at the end. Can you add some more traces to the code to find out which path it takes and where it crashes? The glMapBufferARB() call is suspicious. Maybe it returns NULL(although that should not crash in this function, maybe later). Maybe it crashes inside the GL code.