https://bugs.winehq.org/show_bug.cgi?id=42428
--- Comment #5 from fjfrackiewicz@gmail.com --- (In reply to fjfrackiewicz from comment #0)
Created attachment 57253 [details] Terminal output from Wine Staging 2.1 with no CSMT
I used Wine Staging 2.1 for this test but this issue happens with Wine-devel.
In short, if Brut@l is allowed to use D3D11, the loading screen and main menu are displayed upside down.
If I disable d3d11 in winecfg and force the game to use D3D9 then everything looks normal.
I meant to say "this issue happens with Wine-devel as well." Sorry!