http://bugs.winehq.org/show_bug.cgi?id=25965
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet@gmail.com
--- Comment #1 from Austin English austinenglish@gmail.com 2011-02-02 04:54:25 CST --- 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f is the first bad commit commit 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jan 24 18:41:16 2011 +0100
wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for most things, so we should only need special handling for pow and nrm.
:040000 040000 5fd985c5e449675bebc57ee120d459869c614ea5 d0bc5ea2f62e336eb8820fc7e0ff768e85ea283a M dlls
The fog in the initial game, e.g., bug 22504, however, is fine.
nvidia 9800 gtx+ / 270.18 drivers.