http://bugs.winehq.org/show_bug.cgi?id=21708
--- Comment #25 from Stefan Dösinger stefan@codeweavers.com 2012-12-22 05:16:26 CST --- (In reply to comment #24)
err:d3d_surface:surface_set_compatible_renderbuffer >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from set_compatible_renderbuffer @ dlls/wined3d/surface.c / 2778
I think the application tries to do offscreen rendering itself. That's what the two hacks are intended to address.
You mentioned "missing textures" with my hacks. Can you attach a screenshot of the problem, and, if possible, a screenshot of the correct rendering?