http://bugs.winehq.org/show_bug.cgi?id=34263
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2013-08-14 02:10:01 CDT --- Yeah, that's a known issue with multi-threaded D3D applications at the moment. In principle setting the "StrictDrawOrdering" registry key is supposed to help, although it may not be enough.