https://bugs.winehq.org/show_bug.cgi?id=47491
--- Comment #1 from Stefan Riesenberger stefan.riesenberger@gmail.com --- Created attachment 64874 --> https://bugs.winehq.org/attachment.cgi?id=64874 Sekiro Shadows Die Twice log with +dinput on 1000Hz pollrate
Ok looks like the queue overflow is not the only thing blocking things... Here is a log of Sekiro Shadows Die Twice. The log looks quite interesting, since it seems to be doing the same thing in a loop. 75MB for approximately the same amount of mouse input as Borderlands 1 is quite hefty in my opinion.
... 002a:trace:dinput:fill_DataFormat Copying (c) to 252 default value 0 002a:trace:dinput:fill_DataFormat Copying (c) to 253 default value 0 002a:trace:dinput:fill_DataFormat Copying (c) to 254 default value 0 002a:trace:dinput:fill_DataFormat Copying (c) to 255 default value 0 002a:trace:dinput:SysMouseWImpl_GetDeviceState (0x9198750)->(20,0x9198b30) 002a:trace:dinput:_dump_mouse_state (X: 0 Y: 0 Z: 0 B0: 00 B1: 00 B2: 00 B3: 00 B4: 00) 002a:trace:dinput:SysKeyboardWImpl_GetDeviceState (0x919d9c0)->(256,0x919f570) 002a:trace:dinput:fill_DataFormat Copying (c) to 1 from 1 (value 0) 002a:trace:dinput:fill_DataFormat Copying (c) to 2 from 2 (value 0) 002a:trace:dinput:fill_DataFormat Copying (c) to 3 from 3 (value 0) ...