https://bugs.winehq.org/show_bug.cgi?id=55719
Bug ID: 55719 Summary: Grim Down - compiler generates incorrect shader signatures Product: vkd3d Version: 1.9 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: bunglehead@gmail.com Distribution: ---
Created attachment 75224 --> https://bugs.winehq.org/attachment.cgi?id=75224 vs
The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
That should trigger semantic remapping:
* vs: output POSITION -> SV_Position * ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN.
Without compatibility flag semantic names are preserved as is.