http://bugs.winehq.org/show_bug.cgi?id=15813
Summary: NOLF GotY: Long audio samples get truncated Product: Wine Version: 1.1.7 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: liquid.acid@gmx.net
Created an attachment (id=16938) --> (http://bugs.winehq.org/attachment.cgi?id=16938) Normal console output from wine run (no WINEDEBUG)
Using (unpatched) GotY version of the game "No One Lives Forever". I didn't find a patch for the GotY one. I suspect it's already patched.
Issue: Long audio samples get truncated. This happens for example with the intro sequence music or when characters have conversations. Audio is simply cut off at the end. Pretty bad if subtitles are off.
Going to attach the console output. Nothing suspicious there.
Setting component to directx-dsound since I'm pretty sure that NOLF uses a dsound audio backend.
Greets, Tobias