http://bugs.winehq.org/show_bug.cgi?id=27600
--- Comment #8 from Vincas Miliūnas vincas.miliunas@gmail.com 2011-07-17 03:24:47 CDT --- The graphical artifacts were fixed by http://source.winehq.org/git/wine.git/commit/cf421e1b3f29c0df242f43bc235dab1...
However, the noted in the original post performance degradation is still present and it's the same fixme message that comes with the poor performance: fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
Disabling GL_ARB_map_buffer_range or it's usage fixes the problem.
It also looks like it's present only in some of the maps, because the 1-2fps slowdown occurred only in the second map I played.