http://bugs.winehq.org/show_bug.cgi?id=30659
--- Comment #10 from Henri Verbeet hverbeet@gmail.com 2012-05-28 07:50:54 CDT --- Created attachment 40314 --> http://bugs.winehq.org/attachment.cgi?id=40314 patch
(In reply to comment #9)
0009:trace:d3d:wined3d_dll_init appname = [gta-vc.exe\Direct3D] 0009:trace:d3d:wined3d_dll_init Disable vertex shaders 0009:trace:d3d:wined3d_dll_init Disable pixel shaders
It looks like you have vertex and pixel shaders disabled, perhaps through an application specific registry key. For some reason disabling those makes it much easier to reproduce this bug, although I did manage to make it crash eventually without those settings just by playing through the game for a good while.
Does the attached patch make it any better?