http://bugs.winehq.org/show_bug.cgi?id=33763
Bug #: 33763 Summary: Sacred 2 : HLSL shader parsing failed error with built-in d3dcompiler_43 Product: Wine Version: 1.6-rc1 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com CC: wine-bugs@winehq.org Classification: Unclassified
Created attachment 44714 --> http://bugs.winehq.org/attachment.cgi?id=44714 log trace+d3dcompiler
Follow up of http://bugs.winehq.org/show_bug.cgi?id=25366#c9
Running Sacred 2 in a clean prefix without overrides in 1.6-rc1 results in a crash. Using overrides d3dcompiler_43 (poor performance) or d3dx9_36 (better performance) work around the issue. This bug is tagged to d3dcompiler_43 however because of this :
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. err:d3dcompiler:compile_shader HLSL shader parsing failed. wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484 (thread 0009), starting debugger...
Attached a log trace+d3dcompiler which hopefully reveals meaningful details to the devs..