http://bugs.winehq.org/show_bug.cgi?id=24603
Summary: NWN2 indoor areas are suffering from hard graphics bug Product: Wine Version: 1.3.3 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com CC: wine-bugs@winehq.org
Created an attachment (id=31076) --> (http://bugs.winehq.org/attachment.cgi?id=31076) Blackened character with normal selection around him
This affects only "playable" mode, in-game cinematics are not affected, even if they are in indoor area. This seems to be some kind of shadowing bug, maybe related to or the same as bug #24602: most of area is overblackened in some random pattern, which changes from frame to frame, without any activity from player or on scene. In some positions scene completely black, on others - only partially, but never it's clear from this bug. mini-map and "M" map are also affected. I'm attaching screenshot describing this issue.
Log is the same as for bug #24602 - dozens of "software blit" messages.
Configuration and settings are the same as for #24602.
This bug is very-very bad, as game has much of indoor action-packed areas and they are mostly unplayable, so game itself is mostly unplayable. Tweaking in-game options, including debug ones, doesn't help. Tweaking orm setting doesn't help. Disabling GLSL doesn't help.
This probably somehow related to fglrx driver, as opensource driver doesn't have this issue, but it could be because game running on opensource driver misses some geometry and effects and lags so heavily, that it could be indirect rendering in action.
Selections, magic effects, interfaces and soon are unaffected.