http://bugs.winehq.org/show_bug.cgi?id=31055
--- Comment #2 from Vinycius Maia viny_viny304@hotmail.com 2012-06-28 22:16:53 CDT --- yes, works perfectly on windows.
With the schedtool the game seems to lose performance by showing the reflection of the sun that exists at the background of the scenario. In these stages there is no reflexes the game works perfectly (with schedtool and affinity for one core).
Wine floods the console with d3d messages in this situation. I disabled messages by WINEDEBUG variable, but there was no gain in performance.
flood:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...]