http://bugs.winehq.org/show_bug.cgi?id=9472
Summary: OpenZelda Player Window Menu Rendering issues. Product: Wine Version: 0.9.44. Platform: Other URL: http://openzelda.thegaminguniverse.com/ OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: kphillisjr@gmail.com
Created an attachment (id=7814) --> (http://bugs.winehq.org/attachment.cgi?id=7814) Open Zelda Player Menu Rendering Issue.
This might be wrong on the information, but here's a small trace i did...
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub, simulating 64MB for now, returning 64MB left fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic = 0x1003ca44, dsound = 0x15fe480, hwnd = (nil)) err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0): stub fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub
from that i don't know what else is going on with that, but i also do know that i have an example of how the player window is supposed to be rendered... which is below.
http://openzelda.thegaminguniverse.com/images/screenshot2.PNG