https://bugs.winehq.org/show_bug.cgi?id=39180
--- Comment #39 from Shmerl shtetldik@gmail.com --- I installed the latest updated version from GOG (1.31), and tried with Wine staging 2.0rc5 which now includes the virtual heap fix.
The game launches, but starting screen looks pretty distorted. See attachement: https://bugs.winehq.org/attachment.cgi?id=56876
I'm using RX 480 with Mesa 13.0.2. Same happens with latest Mesa built from source. Does anyone experience same distortion with Nvidia blob? If it's Mesa specific, I can file a Mesa bug.
Also, Wine log shows the following:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_HSSetConstantBuffers iface 0xacfa0, start_slot 1, buffer_count 1, buffers 0x5fbadcf8 stub! fixme:d3d11:d3d11_immediate_context_DSSetConstantBuffers iface 0xacfa0, start_slot 1, buffer_count 1, buffers 0x5fbadcf8 stub! fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1