https://bugs.winehq.org/show_bug.cgi?id=56473
Bug ID: 56473 Summary: Sword Art Online Re: Hollow Fragment has broken geometry in wine 9.5 Product: Wine Version: 9.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: hibbsncc1701@gmail.com Distribution: ---
Created attachment 76236 --> https://bugs.winehq.org/attachment.cgi?id=76236 Console log.
In wine 9.5, SAO HF has broken geometry during gameplay. Character models have vertex distortions that cause their textures to be stretched in random directions and flicker at high speed. (Which could cause those with photo sensitivity to have issues.)
A bisect revealed the following:
f6a1844dbed91b441ad69e7b15b5be242d063e87 is the first bad commit commit f6a1844dbed91b441ad69e7b15b5be242d063e87 Author: Andrew Wesie awesie@gmail.com Date: Mon Mar 11 21:56:53 2024 -0500
wined3d: Use bindless textures for GLSL shaders if possible.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514 Signed-off-by: Andrew Wesie awesie@gmail.com
The game is also now generating a "Texture is immutable." error in the console on every frame. Console log attached.