http://bugs.winehq.org/show_bug.cgi?id=28196
Summary: Test Drive Unlimited: Water is always rendered on top of everything. Product: Wine Version: 1.3.26 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: samurai_no_densetsu@yahoo.es
On Test Drive Unlimited water is always rendered on top of any other object, no matter how far or high the object is, in fact one can see the rivers and sea over the road/mountains being miles away from the sea/river.
This issue happens since the very first runnable wine version (1.1.x), and I belive that it wasn't reported earlier because it was confused by most users with bug 7991, but definitely not the same issue.
I have tested it with the following hardware (DX10 capable) and the bug shows clearly:
------------------------[ snip ]------------------------------------ direct rendering: Yes server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 9300M GS/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 270.41.06 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler ------------------------[ snip ]------------------------------------
There are also reports on the appdb of users with a Geforce 9600GT or ATI HD4870 having the same issue (both cards are DX10 capable), and a lot of screenshots with the "flood".