http://bugs.winehq.org/show_bug.cgi?id=28084
Summary: Jedi Knight: Dark Forces II segfaults when Display Hardware Acceleration is enabled Product: Wine Version: 1.3.26 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: cmtptr@gmail.com
Created an attachment (id=35957) --> (http://bugs.winehq.org/attachment.cgi?id=35957) Wine output including backtrace
Jedi Knight: Dark Forces II segfaults when I enable the Hardware Acceleration option under the Display setup menu. Otherwise the game is entirely playable (except that the software renderer can't display 16-bit textures).
Running wine 1.3.26 Arch Linux x86_64 NVIDIA GeForce 9600M GT with proprietary drivers 280.13
Attached is the output of Wine generated after I enabled hardware acceleration and returned to the game to reproduce the crash, up to the point that I killed it with "kill %1" (Wine appears to hang once this happens).