https://bugs.winehq.org/show_bug.cgi?id=42141
--- Comment #4 from acescopezz@gmail.com --- Created attachment 56710 --> https://bugs.winehq.org/attachment.cgi?id=56710 +tid,+d3d,+wgl log
(In reply to Ken Thomases from comment #3)
My guess is that this is an OpenGL-based (rather than Direct3D-based) game and that it's calling a function from an extension before checking if that extension is available. Since the extension isn't available, the function pointer is NULL, which would explain the crash. Just a guess, though.
That said, though, a +tid,+d3d,+wgl log would help confirm. See https://wiki.winehq.org/FAQ#get_log for instructions on collecting a log.
I added the log you asked for.