https://bugs.winehq.org/show_bug.cgi?id=46238
C. Leu kle@bluewin.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kle@bluewin.ch
--- Comment #4 from C. Leu kle@bluewin.ch --- (In reply to Paul Gofman from comment #1)
The function is now implemented with ab89486e96819f741f220677023f464e1459bcab
Thanks Paul Gofman for your GREAT work in this matter! :-)
Here follows unfortunately a somewhat bad news. It looks that the Cxbx-Reloaded emulator is still (or again) broken. I can confirm this for Wine 6.6 devel and Wine 6.7 devel. However, I am unsure if this has really to do with that vcomp140.dll.C2VectParallel function here or if there are other regressions. Out of my view it looks that it has to do with that vcomp140.dll.C2VectParallel function.
Should I open a new bug report or can this be reopened again? I have two backtrace logs available. In short, when the builtin Wine Visual C++ support is used, Cxbx-R hangs (Wine 6.6) when a Xbox game is started. Under Wine 6.7 it goes one step further but shortly after that the wineserver itself is crashing.
When the native MS Visual C++ 201(7|9) files are installed (through winetricks), the emulator is crashing always when a Xbe game file is loaded. This is the same for Wine 6.6 and Wine 6.7. More information can be found here:
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161