http://bugs.winehq.org/show_bug.cgi?id=9644
--- Comment #14 from killertux killertux@suomi24.fi 2007-09-16 16:47:12 --- the line that you have before crash next line after that line here is this .. and then it works normally. fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x126270) : stub, simulating 64MB for now, returning 64MB left
so place where crash happens is between those two lines.
anyway could be that it crash before d3d or with some d3d related stuff. other than that you would need to do new debug current one is quite useless.