http://bugs.winehq.org/show_bug.cgi?id=22523
--- Comment #6 from Henri Verbeet hverbeet@gmail.com 2010-04-29 16:38:11 --- (In reply to comment #5)
Would be good, if someone closer around wine or 3D could clarify this. When this works on nvidia, shouldn't be the problem rather reported to Intel rather than Wine??
Not necessarily. There are differences between GL implementations, and wined3d doesn't necessarily handle all of those well. Nevertheless, chances of a particular bug being in the driver instead of Wine are currently a bit higher for Intel/Mesa than for nvidia.