https://bugs.winehq.org/show_bug.cgi?id=34658
Ben Nemec nemecb@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nemecb@gmail.com
--- Comment #7 from Ben Nemec nemecb@gmail.com --- Apparently 2 GB of vram is no help for this problem either. :-)
Just wanted to note that when I reproduced this while monitoring my GPU usage, I was only at about 500 MB used _total_. 167 MB is in use without the game running, so it had allocated quite a bit less than 512 in my case.
Also, not sure whether it's relevant, but the texture streaming in medium detail seems a little flaky. Sometimes textures just don't stream in at all, and other times they pop in well after I've approached an object. Probably unrelated, but I thought I'd mention it.