https://bugs.winehq.org/show_bug.cgi?id=20776
--- Comment #29 from Sergey Isakov isakov-sl@bk.ru --- New testing with wine-1.9.16. Vanilla one confirm title bug.
Now I added my patches. 1. Force SM to be 4. Manufacturer of my Radeon said ---- Main features: - fully support MS DirectX 11 and OpenGL 4.1 - supports Shader Model 5.0 ----- while wine said (my FIXME()) ~~~ fixme:dxgi:dxgi_check_feature_level_support shader_model: VS=3, PS=3 ~~~ I just set shader_model=5;
2. Patch for D3D10_QUERY_SO_STATISTICS should be revised. As well for SO_OVERFLOW. Log shows my patch accepted by the game ~~~~ fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion. fixme:d3d:wined3d_so_statistics_query_create Statistics query. fixme:d3d:wined3d_so_overflow_query_create Overflow query. ~~~~ I don't know if the message related to those query fixme:d3d11:shdr_handler Unhandled chunk "STAT"
Finally 3DMarkVantage ready to test. After press start it checks system ability, testing adapter modes and finally stop at next problem. See screenshot.