http://bugs.winehq.org/show_bug.cgi?id=59008
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- Unfortunately it's not immediately obvious from the log what the issue may be. I'll try to reproduce the issue myself, but it'll likely take a while.
It may help to get a log with WINEDEBUG="+dxgi,+d3d12,+seh" and VKD3D_DEBUG=trace, but note that these logs tend to be very large, especially in cases where it takes a while to get to the point where the issue occurs. If you're able to attach a debugger when the game hangs, it may also be helpful to get stack traces for the game's threads.