http://bugs.winehq.org/show_bug.cgi?id=24667
--- Comment #34 from Ville Aakko ville.aakko@gmail.com 2011-03-05 13:30:59 CST --- Hi!
This "fix" (albeit the bug is in the fglrx driver?) fixes several games for me. Half-Life 2, Portal, Civilization 5 are now playable. Before:
- Half-Life 2 hanged whenever I went underwater (unless I had set r_drawwaterrefraction 0). Also I got severe fps boost at some parts of the game with the fix. - Portal hanged at the sight of the very first portal - Civilization 5 crashed when the map was supposed to be shown
Even thought the issues above are different than the bug report, the proposed fix fixes _them_. So there might be several issues actually discussed in this bug...
Now all the above games are playable. I still get "flickering" when multi-core rendering is enabled (it's difficult to describe... as if parts of the world jump out in wrong shape and / or are only partially drawn and become absent / totally transparent). If I have multi-core rendering disabled at startup, I also get the flickering at a slighter level, but it is gone totally once I enable multicore rendering (go to the main menu in between) and then disable it again right after.
Hope this helps some users wathing this bug,
- Ville