https://bugs.winehq.org/show_bug.cgi?id=52774
--- Comment #2 from Andrey Gusev [email protected] --- With the patch
Error: D3DRHI->GetDevice()->CreateRenderTargetView(BackBufferResource, &RTVDesc, BackBufferRenderTargetView.GetInitReference()) failed at C:/Users/LKA/Desktop/UnrealEngine-release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:165 with error E_INVALIDARG