http://bugs.winehq.org/show_bug.cgi?id=30775
Bug #: 30775 Summary: Wine crashes on entering fullscreen mode with recent NVIDIA drivers Product: Wine Version: 1.5.5 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winex11.drv AssignedTo: wine-bugs@winehq.org ReportedBy: eurekafag@eureka7.ru Classification: Unclassified
Created attachment 40296 --> http://bugs.winehq.org/attachment.cgi?id=40296 crashlog on entering fullscreen
Any fullscreen app crashes right after switching to the fullscree even with the same resolution. Windowed mode works just fine. I don't know when it started because I almost always run games in window and make it fullscreen with the Awesome WM. Today I've tried some old demos (you know, demoscene, 64k EXE with astonishing visuals and music) and all of them crashed, suprisingly. I remember them working well. Even steam games crash after they change resolution but they work fine in the window. I tried Wine 1.4.0 to be sure it's not a regression and the result is the same. NVIDIA introduced some changes to XRandr support some time ago so this may be a clue. The backtrace and memory map attached.
My specs: Debian Wheezy GNU/Linux, Core i7 2600, 16Gb RAM, 2.5Tb total HDD capacity, NVIDIA GeForce GTX 560 Ti, driver version 295.49 and 302.11 (both lead to crash), Wine 1.4.0 and 1.5.5 (no difference, both compiled by myself, vanilla source from git). I've tried this demo: ftp://ftp.scene.org/pub/parties/2008/nvscene08/demo/stargazer.zip crashes everytime it's launched with fullscreen checkbox set and works just fine without it. Native games like Wesnoth work fine, tried 1024x768 and native 1920x1200 in fullscreen, no crashes.