https://bugs.winehq.org/show_bug.cgi?id=44548
--- Comment #3 from Lorenzo Ferrillo lorenzofer@live.it --- I already have native directmusic and dsound. The bug I'm experiencing is that audio in videos (not the in game music and sound) doesn't play anymore from the moment I activate native dsound.dll (it is working properly with builtin dsound).
The bug is experienced with just dsound native acivated, using all directmusic dlls as native (except native quartz per bug 44540) does make the audio in game work. But the videos are still silent.
I noticed that if I activate all directmusic native dlls (again except quartz), but leaving dsound as builtin, the audio in video works as supposed to do (in game audio doesn't obviosuly works, but that's not the point here).
If I activate native quartz the audio on the video works, but the game terminate before entering into main menu.
The log were generated only with native dsound as it is the only dll needed to trigger this bug. (Note I'm expecting in this case that in game audio doesn't work)
Imperium GBR is installed in a clean wineprefix, and it is installed after installing dsound and directmusic with winetricks.
I'm using ArchLinux x64, game is installed in a 32 wineprefix.
I will make a log with that debug channels asap.