http://bugs.winehq.org/show_bug.cgi?id=5723
------- Additional Comments From hverbeet@gmail.com 2007-13-02 04:35 ------- Not with current wine, but we're planning to make it the default eventually.
Are those logs complete? I'm only seeing calls to IWineD3DVertexShaderImpl_CompileShader in the ARB asm log, and none in the GLSL log. Neither of the logs has any calls to IWineD3DPixelShaderImpl_CompileShader.
From what I'm seeing in the logs it probably "works" in case of GLSL because
it's not using the vertex shaders there, but I'm not sure how enabling/disabling pixel shaders make any difference if it's not using those in either case.
Could you add a log with WINEDEBUG="-dsound,+d3d,+d3d_caps,+d3d_shader"? (GLSL)