http://bugs.winehq.org/show_bug.cgi?id=33238
Bug #: 33238 Summary: Dota 2 + Intel HD: Texture rendering issues Product: Wine Version: 1.5.26 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mail@bharr.is Classification: Unclassified
Created attachment 43960 --> http://bugs.winehq.org/attachment.cgi?id=43960 Console log
As seen in attachment (top right - http://i.imgur.com/HVq2SNP.jpg), character textures only render when in front of other models - invisible otherwise. As this only happens with an Intel HD gfx (based on http://appdb.winehq.org/objectManager.php?sClass=version&iId=24458), maybe this is a driver issue?
I'm using Ubuntu 12.10 Tried with Wine versions 1.5.25 (Ubuntu ppa package) and 1.5.26 (built from git). Kernel versions 3.7, 3.8 and 3.9 (from the intel driver git branches). X drivers from xorg-edgers.
I've tried AlwaysOffscreen, StrictDrawOrdering and UseGLSL. And I've played with all the options in driconf.
The only interesting things in the log are fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INSYSMEM to SFLAG_INTEXTURE for depth/stencil buffers. err:d3d_surface:surface_modify_location Surface 0xfe60e58 does not have any up to date location.