https://bugs.winehq.org/show_bug.cgi?id=39394
--- Comment #2 from Artem S. Tashkinov t.artem@mailcity.com --- (In reply to Matteo Bruni from comment #1)
That's correct.
For the records, it gets there via d3dx9_31.dll's D3DXCompileShader(). Installing the native DLL gets you further, to another crash. It crashes because it can't find "C:\windows\system32\drivers\gm.dls". After copying that file from a Windows installation it works for me.
Thanks for the hint!