http://bugs.winehq.org/show_bug.cgi?id=13670
Louis Lenders xerox_xerox2000@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xerox_xerox2000@yahoo.co.uk Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2008-06-04 09:33:13 --- Confirming. The game starts fine for me with the patch below, buit i haven't got a clue if this patch would be correct ;)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index cf864cc..a5ba5d2 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1123,6 +1123,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa TRACE("(%p) %p Relay\n", This, pSB);
EnterCriticalSection(&d3d8_cs); + if(Token) hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock); LeaveCriticalSection(&d3d8_cs); return hr;