https://bugs.winehq.org/show_bug.cgi?id=45905
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |STAGED Ever confirmed|0 |1 CC| |stefan@codeweavers.com Staged patchset| |https://github.com/wine-sta | |ging/wine-staging/tree/mast | |er/patches/ntdll-User_Share | |d_Data
--- Comment #1 from Stefan Dösinger stefan@codeweavers.com --- The shared userdata patchset fixes this issue. I guessed this by noticing that the game doesn't crash, but is instead busy waiting for something. Selectively applying this patchset makes the game work. I haven't investigated it any closer.