http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #192 from Raymond superquad.vortex2@gmail.com 2011-11-02 20:31:11 CDT --- (In reply to comment #190)
Created attachment 37245 [details] Corrected dsound resample patchset
Oops, here it is. Sorry about that.
(In reply to comment #182)
No, I don't have a patch that is ready. I have an old (but bisectable) patchset that just cleanly removes the resample-not-in-mixer case on my home laptop (writing this from work, will get there in about 8 hours). Will work on it as soon as I arrive home.
As for not duplicating work - I think it is better for both of us to duplicate work rather than waste time waiting for each other.
Famitracker of bug#9358 stop working after applied your patch
"It appears the current sound settings aren't working, change settings and try again!" appear in status bar which is IDS_SOUND_FAIL
// Wait for signals from the player thread
if (WaitForSingleObject(m_hAliveCheck, 0) == WAIT_OBJECT_0) { // return immediately
if ((GetTickCount() - LastTime) > 1000) {
((CMainFrame*) GetMainWnd())->SetMessageText(AFX_IDS_IDLEMESSAGE);
}
LastTime = GetTickCount();
}
else {
// Timeout after 1 s
if ((GetTickCount() - LastTime) > 1000) {
// Display message
((CMainFrame*) GetMainWnd())->SetMessageText(IDS_SOUND_FAIL);
}
}