http://bugs.winehq.org/show_bug.cgi?id=10406
Forest Hale lordhavoc@ghdigital.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lordhavoc@ghdigital.com
--- Comment #5 from Forest Hale lordhavoc@ghdigital.com 2008-10-22 18:50:24 --- Yes it still does. Confirmed on wine 1.1.5.
Basically the game comes up looking fine, but if you walk far enough from your starting location all the new art that the game tried to progressively load on demand comes up transparent, and you get this strange mipmap banding thing going on where the higher detail mipmaps are simply missing, so you see the ground below buildings when you approach them, and other such behavior (often rocky details look like shards of glass with half of each triangle missing).
This game stores a *LOT* of textures, easily many gigabytes, it's easy to see why it would attempt to use system memory.
This game has a very advanced rendering technique with all the modern features (per pixel lighting with soft shadowmapping, bumpmaps and specular, bloom and stream loading of massive textures), I liken it to being the Crysis of Diablo clones.