http://bugs.winehq.org/show_bug.cgi?id=24260
Summary: Crash when rendering starts on certain HL2 (Source)-based games Product: Wine Version: 1.3.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: spock128@gmail.com
Created an attachment (id=30540) --> (http://bugs.winehq.org/attachment.cgi?id=30540) Trace when running TF2
I first noticed this happening when Valve pushed some updates to Source-engine games around Aug. 17th. I can start these games, and use the main game menus. However, if I try to play, the game will crash immediately after loading a level when starting the 3D rendered portion. 3D backgrounds in the main menu work fine though. Each time, the game freezes and audio begins to stutter for a few seconds just before the crash. I have tried with and without "-dxlevel 81", both fullscreen and windowed, all with the same result.
Affected games:
(crash immediately after loading a level) Half-Life 2 Half-Life 2 Episode 1 Half-Life 2 Episode 2 Portal Left 4 Dead
(crashes after attempting to join a team or spec once loaded) Team Fortress 2
I have attached a debug log for TF2. Steps taken: Start Steam with: "wine Steam.exe &> wine_trace.log" Right-click on Team Fortress 2, click "Play Game..." After intro video, click Offline Practice->Start Server loads, click "Continue" twice, then try to join Blu team. Game crashes as door is opening.
Plz let me know if logs from the other games or with debug flags would be useful.