https://bugs.winehq.org/show_bug.cgi?id=41907
--- Comment #2 from fjfrackiewicz@gmail.com --- (In reply to Matteo Bruni from comment #1)
(In reply to fjfrackiewicz from comment #0)
fixme:d3d:surface_load_location Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers.
This can happen when the viewport is larger than the depth buffer size. I don't know if there are other ways to trigger that but, FWIW, I have some patches for the viewport case.
If you need them tested do let me know :)