https://bugs.winehq.org/show_bug.cgi?id=43281
Bug ID: 43281 Summary: Assassin's Creed Syndicate: stack overflow when anti-aliasing is enabled Product: Wine Version: 2.11 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: kimmo.myllyvirta@gmail.com Distribution: ---
Created attachment 58618 --> https://bugs.winehq.org/attachment.cgi?id=58618 tid,d3d,d3d11 debug log
How to reproduce; Install the game, press play from the Uplay, and then the game fails to start with; 0125:err:seh:setup_exception stack overflow 1808 bytes in thread 0125 eip 000000007b4503ba esp 0000000017570f00 stack 0x17570000-0x17571000-0x17670000
Looks like infinite recursion. It ping-pongs between wined3d_texture_load_location and surface_load_location over 1300 times until the stack overflow happens.
By default anti-aliasing is enabled after installing the game. The game starts up when AntiAliasingMode is set to 0 from AC.ini.
+tid,+d3d,+d3d11 debug log attached.
Steam version, GTX980 (375.66 blob), Ubuntu 16.04.2, wine-2.11-staging (due to Uplay).